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Ball flight

Ball flight laws: draw, fade, hook, slice and cut

See how face angle and club path create a draw, fade, hook, slice or cut, with modeled trajectories, D-plane diagrams and an interactive face-and-path explorer.

For a right-handed golfer, a draw curves gently from right to left and a fade curves gently from left to right. A hook and a slice are the same curves, only bigger. A cut usually means a fade hit on purpose. The ball starts mostly where the clubface points at impact, then curves away from the direction the club was swinging.

Every trajectory on this page comes from a physics model of a golf ball in flight, so you can see each shape from above and from the side. They are teaching pictures, not measurements of anyone's swing.

The nine ball flights

Every full shot has two parts: where it starts and which way it bends. Three starts and three curves give the nine-flight grid coaches have used for decades.

The nine ball flights for a right-handed golferBird's-eye view from behind the tee. Each shot uses the same modeled driver strike; only face angle and club path change.
Curves leftNo curveCurves right
Starts left
Pull hookFace −4° · path 0°
PullFace −4° · path −4°
Pull fadeFace −4° · path −6°
Starts on target
DrawFace 0° · path +2°
StraightFace 0° · path 0°
FadeFace 0° · path −2°
Starts right
Push drawFace +4° · path +6°
PushFace +4° · path +4°
Push sliceFace +4° · path 0°
  • Curves left (draw or hook)
  • No curve
  • Curves right (fade or slice)
Show the numbers
ShotFacePathFace to pathStartSpin axisCurveFinish
Pull hook−4°0°−4.0°−3.4°−15.6°24 yd left37 yd left
Pull−4°−4°0°−4.0°0°0 yd16 yd left
Pull fade−4°−6°+2.0°−4.3°+8.0°13 yd right4 yd left
Draw0°+2°−2.0°+0.3°−8.0°13 yd left12 yd left
Straight0°0°0°0°0°0 yd0 yd
Fade0°−2°+2.0°−0.3°+8.0°13 yd right12 yd right
Push draw+4°+6°−2.0°+4.3°−8.0°13 yd left4 yd right
Push+4°+4°0°+4.0°0°0 yd16 yd right
Push slice+4°0°+4.0°+3.4°+15.6°24 yd right37 yd right
Illustrative model output, not measured shots. Sideways distances are drawn about twice as wide as downrange distances so the curves are easy to see. The solid vertical line is the target line; the dashed line is the start line. Left-handed golfers see the mirror image.

Reading the grid for a right-handed golfer:

There is no official line between a draw and a hook. In this guide a shot counts as a hook or slice once its curve is more than 7% of its carry, about 16 yards on a 230-yard drive. Left-handed golfers can mirror every picture; their draw curves from left to right.

Face and path decide the start and the curve

Two impact numbers do most of the work. Face angle is where the clubface points at impact, measured left or right of the target line. Club path is the direction the clubhead is moving at that moment. Trackman defines face to path as face angle minus club path. For a right-handed golfer a negative number means the face is closed to the path, and a positive number means it is open.

The start comes mostly from the face. Titleist, citing Trackman data, puts the face's share of the starting direction at about 75% for irons and 85% for a driver; the path supplies the rest. The curve comes from the difference between the two. With a centered strike, the ball curves toward the face and away from the path.

Face, path and the D-planeLeft: an in-to-out path with the face closed to that path. Right: the same strike seen from behind the ball.
From aboveTargetPath 20°Face 8°Start ≈ 11°Draw
From behind, looking at the targetSpin axisLift16°GravityLeftRight
  • Club path
  • Clubface and face normal
  • Ball flight and lift
Schematic, angles exaggerated for clarity. Start direction uses Trackman's iron rule of thumb reported by Titleist: about 75% face, 25% path. The ball curves away from the path, toward where the face points.

The older teaching had it backwards: the ball was said to start on the path and curve toward the face. A golfer who slices and follows that advice often aims farther left and swings even more out-to-in, which makes the face more open to the path and the slice bigger. Our article on how to stop slicing turns these rules into a practice plan.

The geometry behind the modern rules is called the D-plane: the plane that contains the club's direction of travel and the direction the face points at impact. The ball launches inside that plane, close to the face direction, and spins around an axis perpendicular to it. When face and path match, the plane stands upright and the spin axis is level, so the ball has pure backspin and no curve. When they differ, the plane leans, the spin axis tilts and part of the lift pushes the ball sideways.

Why a driver curves more than a wedge

The same face-to-path number tilts the spin axis much more on a low-lofted club. What matters is face to path compared with spin loft, which Trackman defines as the angle between the club's direction of travel and the face's orientation at impact. A driver has a small spin loft, so 2° of face to path tilts the axis about 8° in the idealized geometry. With a typical 7-iron spin loft the same 2° tilts it about 3.5°, and with a pitching wedge about 2°.

Same face-to-path, very different spin-axis tiltIdealized D-plane geometry: tilt = atan(sin(face − path) ÷ tan(spin loft)).
Driver, 14° spin loft: 22.7° tilt at +6° face to path7-iron, 30° spin loft: 10.3° tilt at +6° face to pathPitching wedge, 42° spin loft: 6.6° tilt at +6° face to path+23°+10°+7°
Driver, 14° spin loft: 22.7° tilt at +6° face to path7-iron, 30° spin loft: 10.3° tilt at +6° face to pathPitching wedge, 42° spin loft: 6.6° tilt at +6° face to path+23°+10°+7°
  • Driver, 14° spin loft
  • 7-iron, 30° spin loft
  • Pitching wedge, 42° spin loft
Show the numbers
Face to pathDriver7-ironPitching wedge
−6°−22.7°−10.3°−6.6°
−4°−15.6°−6.9°−4.4°
−2°−8.0°−3.5°−2.2°
0°0°0°0°
+2°+8.0°+3.5°+2.2°
+4°+15.6°+6.9°+4.4°
+6°+22.7°+10.3°+6.6°
Spin lofts are round illustrative values for each club. Positive face to path (face open to the path) tilts the axis right for a right-handed golfer; negative tilts it left.

Distance adds to the effect. A drive stays in the air longer and travels farther, so the sideways part of the lift has more time to work. Trackman's published examples put a tour drive with 2° of face to path (a 275-yard carry) about 19 yards offline, and a 6-iron with the same 2° (183 yards) only about 8 yards.

How many yards of curve per degree?Modeled sideways curve against face to path, with Trackman's published examples as rings.
Driver6-ironTrackman example, driver at −2° face to path: about 19 yd left. Model: 18 yd.Trackman example, driver at +5° face to path: about 44 yd right. Model: 40 yd.Trackman example, 6-iron at +2° face to path: about 8 yd right. Model: 7 yd.Trackman example, 6-iron at −5° face to path: about 20 yd left. Model: 17 yd.
Driver6-ironTrackman example, driver at −2° face to path: about 19 yd left. Model: 18 yd.Trackman example, driver at +5° face to path: about 44 yd right. Model: 40 yd.Trackman example, 6-iron at +2° face to path: about 8 yd right. Model: 7 yd.Trackman example, 6-iron at −5° face to path: about 20 yd left. Model: 17 yd.
  • Model: Tour-level driver, 275-yard carry
  • Model: Tour-level 6-iron, 183-yard carry
  • Trackman published example
Show the numbers
ExampleFace to pathTrackman exampleThis model
Driver, 275 yd−2°≈ 19 yd left18.0 yd left
Driver, 275 yd+5°≈ 44 yd right39.8 yd right
6-iron, 183 yd+2°≈ 8 yd right7.0 yd right
6-iron, 183 yd−5°≈ 20 yd left16.9 yd left
Lines: this site's illustrative model, with ball speed set so each straight shot carries Trackman's stated example distance, Trackman tour-average launch and spin, and assumed spin lofts of 13° (driver) and 27° (6-iron). Rings: examples published in Trackman's “What is Face to Path?” (2024). Centered strikes, no wind. The model lands within about 10–15% of the published examples, close enough for teaching, not for fitting.

The model behind these figures lands within roughly 10–15% of those published examples and slightly underestimates the curve. Within a few degrees the relationship is close to a straight line, so each extra degree of face to path adds about the same number of yards.

Does a draw go farther than a fade?

Not because of the curve itself. When the spin axis tilts, part of the lift that was holding the ball up now pushes sideways instead. In the model a 10° tilt costs about two yards of carry and a 30° tilt about 18 yards, and a left tilt costs exactly as much as a right tilt.

A curving shot flies a little lower and shorterSide view of one modeled drive (145 mph ball speed, 13° launch, 2,700 rpm) with the spin axis tilted further each time.
No tilt (straight): modeled carry 230 yd, apex 86 ft, landing angle 37°10° tilt: modeled carry 228 yd, apex 84 ft, landing angle 36°20° tilt: modeled carry 222 yd, apex 79 ft, landing angle 35°30° tilt: modeled carry 212 yd, apex 72 ft, landing angle 34°
No tilt (straight): modeled carry 230 yd, apex 86 ft, landing angle 37°10° tilt: modeled carry 228 yd, apex 84 ft, landing angle 36°20° tilt: modeled carry 222 yd, apex 79 ft, landing angle 35°30° tilt: modeled carry 212 yd, apex 72 ft, landing angle 34°
  • No tilt (straight) · 230 yd
  • 10° tilt · 228 yd
  • 20° tilt · 222 yd
  • 30° tilt · 212 yd
Show the numbers
Spin-axis tiltModeled carryApexSideways finish
No tilt (straight)230 yd86 ft0 yd
10° tilt228 yd84 ft16 yd
20° tilt222 yd79 ft30 yd
30° tilt212 yd72 ft40 yd
Illustrative model output. Tilting the axis turns part of the upward lift sideways, so the ball peaks lower and lands sooner. Left and right tilts of the same size give the same height in the model. Height is in feet and distance in yards, so the vertical scale is stretched.

A draw's reputation for extra distance comes from how draws are often struck. A face closed to an in-to-out path often goes with less loft at impact, which tends to mean a lower launch, less spin and more roll. Many fades come from an out-to-in path with more loft at impact, which adds spin and height. These are tendencies, not laws: plenty of golfers hit a low, running fade or a high, spinning draw.

Cut, hold and baby draw: the vocabulary

Players and commentators use more names than the nine-flight grid. Here is what they usually mean for a right-handed golfer.

Common shot-shape terms for a right-handed golfer
TermWhat it usually means
DrawStarts a little right of the target and curves gently left onto it.
FadeStarts a little left and curves gently right.
CutA fade hit on purpose, often a touch higher with a softer landing.
Power fadeA fade hit with a driver for control off the tee while giving up little distance.
Hold, hold-offKeeping the face from closing so the ball fades, or flies straight against a right-to-left wind.
Baby draw, baby fadeA curve of only a few yards.
HookA strong right-to-left curve.
Snap hook, duck hookA low hook that turns left quickly and dives.
SliceA strong left-to-right curve, usually higher and shorter than intended.
Push, pullStarts right or left of the target with little curve.

A cut is often higher and softer because of how it is usually played. Swinging more out-to-in with an open face tends to add spin loft, and more spin loft means more backspin, a steeper descent and less roll. Our launch angle, spin and trajectory guide shows why spin changes the landing.

Try it: move the face and the path

Move the sliders to set the face angle and club path. The shot name, spin-axis tilt and both views update as you go.

Try it: face and path explorerRight-handed golfer · centered strike · no wind
Shot shapeDraw
Face to path−2.0°
Start direction0.3° right
Spin-axis tilt−8.0°
Curve off start line13 yd left
From aboveDraw: modeled carry 229 yd, finishes 12 yd left
From the sideDraw: modeled carry 229 yd, apex 85 ft, landing angle 37°
Modeled carry 229 yd, apex 85 ft. Inputs per club are illustrative (145 mph, 13° launch, 2,700 rpm, 14° spin loft), and launch and spin are held fixed while face and path change. Real strikes also change loft, spin and contact point. Sideways distances in the top view are stretched for visibility. The dashed line is the start line.

A few things to try. Leave the path at 4° in-to-out and slide the face from 4° open down to square: the shot goes from a push, to a push draw, to a hook. Then switch to the pitching wedge with the same numbers and watch the curve shrink. Finally, set face and path to the same value; the ball flies straight, just not at the target.

Off-center strikes and other exceptions

These rules assume a centered strike. Off-center hits add what golfers call gear effect: the head twists around its center of mass, and that twist puts extra sidespin on the ball. On a driver or fairway wood, a strike toward the toe makes the head twist open and tends to add draw spin, while a heel strike tends to add fade spin. That is why a heel strike can slice even when the face and path numbers look neutral.

Equipment matters too. An iron whose lie angle does not suit your delivery tilts the face at impact, and on a lofted club that tilt points the face left or right. Our lie angle guide explains how to check a used set before blaming your swing. Wind, slopes and the ball's lie also change the flight.

Sources and model limits

Definitions follow Trackman's data parameter definitions and Trackman's “What is Face to Path?” (September 23, 2024), which also supplies the curvature examples. The 75% and 85% start-direction shares come from Titleist's Learning Lab page on face angle. Ball mass and size follow the R&A Rules of Equipment, Part 4.

The trajectories come from this site's own model. It treats the ball as a point mass with gravity, drag and Magnus lift, integrated in small time steps. The lift and drag curves (lift = 0.55 × √S and drag = 0.20 + 0.40 × S, where S is spin speed at the ball's surface divided by ball speed) follow the shape of wind-tunnel results for spinning golf balls published by Bearman and Harvey (Aeronautical Quarterly, 1976) and Smits and Smith (Science and Golf II, 1994). Spin decays about 4% per second. Start direction and spin-axis tilt use the idealized D-plane relations described above, and the club inputs are illustrative round numbers. The model leaves out air temperature and altitude, Reynolds-number effects, gusts, wind that changes with height, ball design, bounce and roll. Use it to understand directions and proportions, not to predict yardages or fit a club. Sources checked October 8, 2026.

Continue with launch angle, spin and trajectory height or what golf club loft tells you.